The IsPointerOverGameObject static function of the EventSystem class is useful for creating which behaviour?
IsPointerOverGameObject
EventSystem
B changing the highlight of buttons as the cursor moves over them
C preventing mouse clicks on game objects behind the UI canvas <- i believe this is the correct answer but supervision would be helpful
D identifying which 3D object the cursor is hovering over
A moving UI elements in sync with the cursor as it drags across the screen